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formZ 4.0 - 3D Modeling Rendering & Animation

by: Lachmi Khemlani

On-line Price: $80.95 (includes GST)

Paperback package 446

31%Off Retail Price

You save: $37.00

CLEARANCE Item - Special discount -limited stock
_____________________
N.Sydney : In Stock

Retail Price: $117.95

Publisher: MCGRAW-HILL,06.11.03

Category: 3D GRAPHICS & ANIMATION Level: B/I/A

ISBN: 0071425160
ISBN13: 9780071425162

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Back Cover


  form*Z COMPLETE -- easygoing workshop style


  Relax, pour a cup of coffee, and pull up a chair, because youve just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author's workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi Khemlanis expert instruction in the worlds most popular 3D modeling program right to your desktop.


  Work through Khemlanis interesting exercises and assignments at your own pace. Before you know it, youve explored and mastered the full range of form*Z 4.0s capabilities! This hands-on approach -- evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback -- lets you jump right into creating with form*Z. Its a method thats tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.


  Both the book and the convenient CD lead you through an easy-to-follow workshop, showing you how to:


  * Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways


  * Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries


  * Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes


  * Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals


  * Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts


  form*Z made e-z

NTRODUCTION


    Getting Acquainted


  WORKSHOP 1: LETTING YOURSELF GO


    1: Beginning with 2D: A Complete Session


    2: Direct 3D


    3: Some Basic Functions


    4: Combining Objects in Various Ways: The Booleans


      Assignment: A Simple Pavilion<


  WORKSHOP 2: BRINGING A SENSE OF SCALE


    1: Sizing Up Your World


    2: Restraining the Cursor


    3: Transcending Objects: Working at Multiple Levels


    4: Executing Transformations and Making Copies


    5: Editing Elements


    6: Insertions: A Convenient Alternative to Booleans


      Assignment: An Architectural Block Model


  WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT


    1: Your Own Colors and Styles


    2: Controlling the Displays


    3: Working With Layers


    4: Using Your Own Reference Planes


    5: Having Different Views


    6: Specifying Your Preferences


      Assignment: An Item of Furniture


  WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES


    1: Going Round and Up and Down


    2: Sweeping Your Way Through


    3: Skinning and Lofting Your Forms


    4: Cutting Your Sections


    5: Moving Over Rugged Terrains


    6: The Remaining Derivatives


    7: Rounding, Bending, Fillets, and Draft Angles


    8: Cultivating Attachments


    9: Alignments, Distributions, Extensions, and Placements


      Assignment: Site Planning for Urban Design


  WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD


    1: Imaging


    2: Lights Galore!


    3: Radiosity Based Rendering


    4: A Closer Look at Textures


    5: Other Object Properties


      Assignment: A Table Lamp


  WORKSHOP 6: GOING ORGANIC


    1: Plain Meshes and Subdivisions


    2: Moving, Disturbing, and Deforming Meshes


    3: Displacing Meshes


    4: Smooth Curves, C-Curves, and C-Meshes


    5: Nurbz and Patches


    6: Cutting and Gluing Freeform Objects


    7: The Metaphysics of Metaformz


      Assignment: A Curved Roof Structure for a Stadium


  WORKSHOP 7: ENDING WITH MORE


    1: Writing in 3D


    2: The Power of Symbols


    3: Panoramic Views and QuickTime VR


    4: Animating Your World


    5: Internal and External Communication


      APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE


      INDEX


  Author Biography


  Lachmi Khemlani, Ph.D., is the author of the earlier to 3D with form·Z, also published by McGraw-Hill. She has taught form·Z workshops and other CAD courses for a number of years at the University of California, Berkeley, where she earned her doctorate in architecture, specializing in computer applications.


  She works as an independent consultant and writes extensively on CAD and modeling solutions, including articles, product reviews, tutorials, and a biweekly newsletter. Her credentials include a professional B.Arch. (Honors) degree from the Indian Institute of Technology and an M.Phil. in Architecture from the University of Cambridge, England. She has also worked on numerous design projects as a practicing architect.

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