Home   FAQs   New Arrivals   Specials   Pricing & Shipping   Location   Corporate Services  
 Search:   
 View Cart   Check Out   
 
Browse by Subject
I.T
 .NET 3.5
 Windows 2000/XP
 Cisco
 Java
 Office XP
 VB
 ASP
 UML
 Web Design
 E-Commerce
 Project Management
 Macintosh
 Linux
 Windows Server 2008
 Sharepoint 2007
Certification
 MCITP
 MCTS
Economics and Business
 Accounting
 Business Information Systems
 Economics
 Finance
 Management
 Marketing
 Human Resources
 OneKey Textbooks

Agile and Iterative Development: A Manager's Guide

by: Craig Larman

On-line Price: $43.95 (includes GST)

Paperback package 368

20%Off Retail Price

You save: $11.00

In Stock - Available for immediate delivery!
_____________________
N.Sydney : In Stock

Retail Price: $54.95

Publisher: PRENTICE HALL PTR,2003/08/30

Category: Level:

ISBN: 0131111558
ISBN13: 9780131111554

Add to Shopping Cart

Summary


      Agile/iterative methods: From business case to successful implementation


  This is the definitive guide for managers and students to agile and iterative development methods: what they are, how they work, how to implement them--and why you should.


  Using statistically significant research and large-scale case studies, noted methods expert Craig Larman presents the most convincing case ever made for iterative development. Larman offers a concise, information-packed summary of the key ideas that drive all agile and iterative processes, with the details of four noteworthy iterative methods: Scrum, XP, RUP, and Evo. Coverage includes:


  Compelling evidence that iterative methods reduce project risk

Frequently asked questions

Agile and iterative values and practices

Dozens of useful iterative and agile practice tips

New management skills for agile/iterative project leaders

Key practices of Scrum, XP, RUP, and Evo

Whether you're an IT executive, project manager, student of software engineering, or developer, Craig Larman will help you understand the promise of agile/iterative development, sell it throughout your organizationaeand transform the promise into reality.


          Author Bio


      CRAIG LARMAN is known throughout the international software community as an expert and passionate advocate for object-oriented technologies and development, and iterative and agile development methods. He serves as Chief Scientist at Valtech, a global consulting and skills transfer company, where he has led the adoption of iterative and agile methods. Larman also authored Applying UML and Patterns, the world's best-selling text on object-oriented analysis and design, and iterative development.


      

Table of Contents

1. Introduction.


      Software Is New Product Development. What's Next? Web Resources.


          2. Iterative <38> Evolutionary.


      Iterative Development. Risk-Driven and Client-Driven Iterative Planning. Timeboxed Iterative Development. During the Iteration, No Changes from External Stakeholders. Evolutionary and Adaptive Development. Evolutionary Requirements Analysis. Early 'Top Ten' High-Level Requirements and Skillful Analysis. Evolutionary and Adaptive Planning. Incremental Delivery. Evolutionary Delivery. The Most Common Mistake? Specific Iterative <38> Evolutionary Methods. What's Next? Recommended Readings.


          3. Agile.


      Agile Development. Classification of Methods. The Agile Manifesto and Principles. Agile Project Management. Embrace Communication and Feedback. Programming as If People Mattered. Simple Practices and Project Tools. Empirical vs Defined & Prescriptive Process. Principle-Based versus Rule-Based. Sustainable Discipline: The Human Touch. Team as a Complex Adaptive System. Agile Hype? Specific Agile Methods. What's Next? Recommended Readings.


          4. Story.


      What's Next?


          5. Motivation.


      The Facts of Change on Software Projects. Key Motivations for Iterative Development. Meeting the Requirements Challenge Iteratively. Problems with the Waterfall. What's Next?


          6. Evidence.


      Summary. Research Evidence. Early Historical Project Evidence. Standards-Body Evidence. Expert and Thought Leader Evidence. A Business Case for Iterative Development. The Historical Accident of Waterfall Validity? What's Next? Recommended Readings.


          7. Scrum.


      Method Overview. Lifecycle. Workproducts, Roles, and Practices. Values. Common Mistakes and Misunderstandings. Sample Projects. Process Mixtures. Adoption Strategies. Fact versus Fantasy. Strengths versus 'Other'. History. What's Next? Recommended Readings.


          8. Extreme Programming.


      Method Overview. Lifecycle. Workproducts, Roles, and Practices. Values. Common Mistakes and Misunderstandings. Sample Projects. Process Mixtures. Adoption Strategies. Fact versus Fantasy. Strengths versus 'Other'. History. What's Next? Recommended Readings.


          9. Unified Process.


      Method Overview. Lifecycle. Workproducts, Roles, and Practices. Values. Common Mistakes and Misunderstandings. Sample Projects. Process Mixtures. Adoption Strategies. Fact versus Fantasy. Strengths versus 'Other'. History. What's Next? Recommended Readings.


          10. Evo.


      Method Overview. Lifecycle. Workproducts, Roles, and Practices. Values. Common Mistakes and Misunderstandings. Sample Projects. Process Mixtures. Adoption Strategies. Fact versus Fantasy. Strengths versus 'Other'. History. What's Next? Recommended Readings.


          11. Practice Tips.


      Project Management. Environment. Requirements. Test.


          12. Frequently Asked Questions.


      Question List. Questions and Answers.


          13. Bibliography.