Summary
Can you deliver 90% of your software on time, within budget, and fully meet the user's real requirements? Would you like to? Best-selling author Steve McConnell provides a compelling argument for turning software success into an everyday habit by advancing the software profession itself--at the individual, organizational, and industry levels. Expanding on the contents of his previous book After the Gold Rush, the author dispels common myths of software development.
If you are a programmer, software developer, engineer, or work in software development, you should READ THIS BOOK.
Why do so many companies use outdated and ineffective software development practices? See page 103
What is 'cargo cult' software development, and who uses it? See page 23
How large is the return on investment for better software practices? Can you prove it? See page 115
How do you create career paths for software professionals? See page 143
Which affects projects more--good personnel or good process? See page 135
How much difference is there between the worst software companies and the best? See page xv
Author Bio
The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.
Table of Contents
Getting Started.
A Quick Tour of Adobe Illustrator.
1. Getting to Know the Work Area.
2. Selection Basics.
3. Creating Basic Shapes.
4. Drawing with the Pen Tool.
5. Painting.
6. Applying Transparency and Blending Modes.
7. Working with Layers.
8. Transforming Objects.
9. Working with Placement and Order of Objects.
10. Applying Appearance Attributes, Styles, and Effects.
11. Working with Type.
12. Blending Shapes and Colors.
13. Working with Symbols.
14. Working with Brushes and Scribbles.
15. Creating Airbrush Effects.
16. Using the 3D Effect.
17. Printing Artwork and Producing Color Separations.
18. Combining Illustrator Graphics and Photoshop Images.
19. Creating a Web Publication.
Working with Version Cue.
Index.