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Java Swing, 2nd Edition

by: James Elliot, Robert Eckstein (Editor), Marc Loy, Dave Wood

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Retail Price: $97.95

Publisher: O'REILLY,Nov-2002

Category: JAVA Level: I/A

ISBN: 0596004087
ISBN13: 9780596004088

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This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing.


  Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.


      [Full Description]

Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code.


  This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing.


  All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces.


  Java Swing, 2nd edition includes :


      A new chapter on Drag and Drop


  Accessibility features for creating a user interface meeting the needs of all users


  Coverage of the improved key binding infrastructure introduced in SDK 1.3


  A new chapter on JFormattedTextField and input validation


  Mac OS X coverage and examples


  Coverage of the improved focus system introduced in SDK 1.4


  Pluggable Look-and-Feel coverage


  Coverage of the new layout manager, SpringLayout, from SDK 1.4


  Properties tables that summarize important features of each component


  Coverage of the 1.4 Spinner component


  Details about using HTML in components


  A new appendix listing bound actions for each component


  A supporting web site with utilities, examples, and supplemental materials


      Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.


  Related O'Reilly Titles:

Java in a Nutshell, 4th Edition


      

Table of Contents

Preface


  1. Introducing Swing


        What Is Swing?


        Swing Features


        Swing Packages and Classes


        The Model-View-Controller Architecture


        Working with Swing


        The Swing Set Demo


        Reading This Book


  2. Jump-Starting a Swing Application


        Upgrading Your AWT Programs


        A Simple AWT Application


        Including Your First Swing Component


        Beyond Buttons


        What Is an Internal Frame?


        A Bigger Application


  3. Swing Component Basics


        Understanding Actions


        Graphical Interface Events


        Graphics Environments


        Sending Change Events in Swing


        The JComponent Class


        Responding to Keyboard Input


  4. Labels and Icons


        Labels


        Working with Images


        Support for HTML


        Icons


        Implementing Your Own Icons


        Dynamic Icons


        The ImageIcon Class


  5. Buttons


        The ButtonModel Interface


        The DefaultButtonModel Class


        The AbstractButton Class


        The JButton Class


        The JToggleButton Class


        The JToggleButton.ToggleButtonModel Class


        The JCheckBox Class


        The JRadioButton Class


        The ButtonGroup Class


  6. Bounded-Range Components


        The Bounded-Range Model


        The JScrollBar Class


        The JSlider Class


        The JProgressBar Class


        Monitoring Progress


  7. Lists, Combo Boxes, and Spinners


        Lists


        Representing List Data


        Handling Selections


        Displaying Cell Elements


        The JList Class


        Combo Boxes


        The JComboBox Class


        Spinners


        Spinner Models


        Spinner Editors


  8. Swing Containers


        A Simple Container


        The Root Pane


        Basic RootPaneContainers


        The JFrame Class


        The JWindow Class


        The JApplet Class


  9. Internal Frames


        Simulating a Desktop


        The JInternalFrame Class


        The JDesktopPane Class


        The DesktopManager Interface


        Building a Desktop


  10. Swing Dialogs


        The JDialog Class


        The JOptionPane Class


        Using JOptionPane


        Simple Examples


        Getting the Results


        A Comparison: Constructors Versus Static Methods


        Using Internal Frame Dialogs with JDesktopPane


  11. Specialty Panes and Layout Managers


        The JSplitPane Class


        The JScrollPane Class


        The JTabbedPane Class


        Layout Managers


        The SpringLayout Class


        Other Panes


  12. Chooser Dialogs


        The JFileChooser Class


        The File Chooser Package


        The Color Chooser


        The JColorChooser Class


        Developing a Custom Chooser Panel


        Developing a Custom Preview Panel


        Developing a Custom Dialog


  13. Borders


        Introducing Borders


        Painting Borders Correctly


        Swing Borders


        Creating Your Own Border


  14. Menus and Toolbars


        Introducing Swing Menus


        Menu Bar Selection Models


        The JMenuBar Class


        The JMenuItem Class


        The JPopupMenu Class


        The JMenu Class


        Selectable Menu Items


        Toolbars


  15. Tables


        The JTable Class


        Implementing a Column Model


        Table Data


        Selecting Table Entries


        Rendering Cells


        Editing Cells


        Next Steps


  16. Advanced Table Examples


        A Table with Row Headers


        Large Tables with Paging


        A Table with Custom Editing and Rendering


        Charting Data with a TableModel


  17. Trees


        A Simple Tree


        Tree Models


        The JTree Class


        Tree Nodes and Paths


        Tree Selections


        Tree Events


        Rendering and Editing


        What Next?


  18. Undo


        The Swing Undo Facility


        The UndoManager Class


        Extending UndoManager


  19. Text 101


        The Swing Text Components


        The JTextComponent Class


        The JTextField Class


        A Simple Form


        The JPasswordField Class


        The JTextArea Class


        How It All Works


  20. Formatted Text Fields


        The JFormattedTextField Class


        Handling Numerics


        The DefaultFormatter Class


        The MaskFormatter Class


        The InternationalFormatter Class


        The DateFormatter Class


        The NumberFormatter Class


        The DefaultFormatterFactory Class


        Formatting with Regular Expressions


        The InputVerifier Class


  21. Carets, Highlighters, and Keymaps


        Carets


        Highlighters


        Keymaps


  22. Styled Text Panes


        The JTextPane Class


        AttributeSets and Styles


        The Document Model


        Document Events


        Views


        The DocumentFilter Class


        The NavigationFilter Class


  23. Editor Panes and Editor Kits


        The JEditorPane Class


        Overview of the Editor Kits


        HTML and JEditorPane


        Hyperlink Events


        The HTMLEditorKit Class


        Extending HTMLEditorKit


        Editing HTML


        Writing HTML


        Reading HTML


        A Custom EditorKit


  24. Drag and Drop


        What Is Drag and Drop?


        The Drop API


        The Drag Gesture API


        The Drag API


        Rearranging Trees


        Finishing Touches


  25. Programming with Accessibility


        How Accessibility Works


        The Accessibility Package


        Other Accessible Objects


        Types of Accessibility


        Classes Added in SDK 1.3 and 1.4


        The Accessibility Utility Classes


        Interfacing with Accessibility


  26. Look and Feel


        Mac OS X and the Default Look-and-Feel


        How Does It Work?


        Key Look-and-Feel Classes and Interfaces


        The MultiLookAndFeel


        Auditory Cues


        Look-and-Feel Customization


        Creation of a Custom Look-and-Feel


  27. Swing Utilities


        Utility Classes


        The Timer Class


        Tooltips


        Rendering Odds and Ends


        Event Utilities


  28. Swing Under the Hood


        Working with Focus


        Multithreading Issues in Swing


        Lightweight Versus Heavyweight Components


        Painting and Repainting


        Creating Your Own Component


  A. Look-and-Feel Resources


  B. Component Actions


  Index