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 OneKey Textbooks

Official SWiSHmax Bible

by: Donna L. Baker

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On-line Price: $40.95 (includes GST)

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Retail Price: $49.95

Publisher: John Wiley & Sons,30 November 2004

Category: INTERNET/WEB DATABASES Level: B/I/A

ISBN: 0764575635
ISBN13: 9780764575631

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Developed and comarketed with SWiSHzone.com, this first-ever SWiSHmax book is packed with tips, techniques, and secrets from the world's top SWiSHmax users
SWiSHmax offers an easy, intuitive interface that lets Web designers create cool Flash movies, effects, and even games-without learning Flash or ActionScript
SWiSHmax is the premier product of SWiSHzone.com, which reports 500,000 unique visitors a month, 3 million downloads, and 200,000 registered users
A companion Web site is packed with examples and templates from the book, exclusive SWiSH content, and a tryout version of SWiSHmax

Foreword.
Acknowledgments.

Introduction.

Part I: Getting Started with SwiSHmax.

Chapter 1: SWiSHmax QuickStart.

Chapter 2: Welcome to SwiSHmax.

Chapter 3: Starting a New Movie Project.

Part II: The Basic SWiSHmax Building Blocks.

Chapter 4: Viewing a Movie's Content.

Chapter 5: Drawing in SwiSHmax.

Chapter 6: Modifying Basic Shapes.

Chapter 7: Choosing and Using Color.

Chapter 8: Working with Images.

Chapter 9: Using Animations and Flash Movies in SwiSHmax.

Chapter 10: Working with Text.

Chapter 11: Adding Sound.

Part III: Animating Your Movie.

Chapter 12: Introducing Movie Effects.

Chapter 13: Using Basic and Authored Effects.

Chapter 14: Customizing Core Effects.

Part IV: Exploring SWiSHmax Objects.

Chapter 15: Creating Sprite and Instance Objects.

Chapter 16: Building Buttons.

Part V: Adding Interactivity to a Movie.

Chapter 17: Writing Scripts in the Script Panel.

Chapter 18: Understanding Events.

Chapter 19: Applying Actions to Control a Movie.

Part VI: Distributing SWiSHmax Movies.

Chapter 20: Testing Movies and Preparing for Export.

Chapter 21: Exporting SWiSHmax Movies.

Chapter 22: Using SWiSHmax SWF Movies in Other Programs.

Part VII: Sample Projects.

Chapter 23: Building Menus.

Chapter 24: Welcome to Preloaders.

Chapter 25: Constructing a Web Site Interface.

Chapter 26: Constructing a Shopping Cart Using SWiSHmax and PHP.

Chapter 27: Building a SWiSHmax Image Gallery.

Chapter 28: Building a Daily Horoscope in SwiSHmax.

Part VIII: Appendixes.

Appendix A: About the Contributors.

Appendix B: Web Sites of Interest.

Appendix C: Menus, Toolbars, and Keyboard Accelerators.

Appendix D: SWiSHmax Effects.

Index.