LightWave 3D 8 Texturing
Leigh van der Byl
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Paperback package 450
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3D GRAPHICS & ANIMATION Level: I/A
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Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.
Utilize texturing theory to create any type of surface you wish.
Use the various options in the Surface Editor to affect your textures.
Work with textures using vertex color maps, gradients, weight maps, and image maps.
Manipulate layers in the Texture Editor.
Apply textures with projection techniques and UV maps.
Enhance your surfaces using image filters.
Create metal, wood, and organic surfaces by working through a series of tutorials.,
ON THE CD:
Tutorial files and completed examples
Demo versions of Deep Paint 3D? and Deep UV·from Right Hemisphere and BodyPaint 3D R2 from Maxon
Models from various artists for your own use
Color images of all the figures in the book
3D artist Leigh van der Byl has worked professionally as a texturing artist, modeler, and lecturer in the visual effects industry for a number of years. She is a member of the advisory board for Keyframe magazine, a manager for CG Talk forums, and a contributor to CGNetworks. She has also contributed a number of tutorials to newtek.com. She lives in Cape Town, South Africa.