Introduction to 3D Game Engine Design Using DirectX 9 and C#
by:
Lynn Thomas Harrison
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Retail Price:
$79.95
Publisher:
APRESS,2003/08/30
Category:
GAMES PROGRAMMING Level:
ISBN: 1590590813 ISBN13: 9781590590812
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Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process, many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. In the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. Author Information
Lynn Thomas Harrison - Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD) and is currently employed as a Senior Systems Engineer for Diamond Visionics Company (a visualization engineering company). He lives in Binghamton, New York with his wife Gerri and son Michael. Lynn has been active in the simulation and graphics industries for over twenty-two years.
Chapter 1: Overview
Chapter 2: User Interface
Chapter 3: Hanging Ten: A Ride Through the Rendering
Pipeline
Chapter 4: Basic 3D Objects
Chapter 5: Complex 3D Objects
Chapter 6: Camera: The Player's View of the World
Chapter 7: Adding Some Atmosphere: Lighting and Fog
Chapter 8: Artificial Intelligence: Adding the Competition
Chapter 9: Game Audio: Let's Make Some Noise
Chapter 10: Game Physics: Keeping It Real
Chapter 11: Tools of the Trade
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