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Introduction to 3D Game Engine Design Using DirectX 9 and C#

by: Lynn Thomas Harrison

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On-line Price: $63.95 (includes GST)

Paperback package 304

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Retail Price: $79.95

Publisher: APRESS,2003/08/30

Category: GAMES PROGRAMMING Level:

ISBN: 1590590813
ISBN13: 9781590590812

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Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process, many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. In the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.


  Author Information


  Lynn Thomas Harrison - Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD) and is currently employed as a Senior Systems Engineer for Diamond Visionics Company (a visualization engineering company). He lives in Binghamton, New York with his wife Gerri and son Michael. Lynn has been active in the simulation and graphics industries for over twenty-two years.


  Chapter 1: Overview

Chapter 2: User Interface

Chapter 3: Hanging Ten: A Ride Through the Rendering

Pipeline

Chapter 4: Basic 3D Objects

Chapter 5: Complex 3D Objects

Chapter 6: Camera: The Player's View of the World

Chapter 7: Adding Some Atmosphere: Lighting and Fog

Chapter 8: Artificial Intelligence: Adding the Competition

Chapter 9: Game Audio: Let's Make Some Noise

Chapter 10: Game Physics: Keeping It Real

Chapter 11: Tools of the Trade