Home   FAQs   New Arrivals   Specials   Pricing & Shipping   Location   Corporate Services   Why Choose Bookware?  
 Search:   
Call our store: 9955 5567 (from within Sydney) or 1800 734 567 (from outside Sydney)
 View Cart   Check Out   
 
Browse by Subject
 TAFE Accounting
 TAFE I.T./Computing
 TAFE - Other
I.T
 .NET
 Windows 8
 Adobe CS6
 Cisco
 CCNA 2012
 CCNP 2012
 Java
 VB
 ASP
 Web Design
 E-Commerce
 Project Management
 ITIL
 Macintosh
 Mobile Devices
 Linux
 Windows Server 2012
 SQL Server 2012
 SAP
Certification
 MCITP
 MCTS
Economics and Business
 Accounting
 Business Information Systems
 Economics
 Finance
 Management
 Marketing
 TAX
 Human Resources
Academic
 Law
 Nursing
 Medical
 Psychology
 Engineering

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

by: Rick Parent

On-line Price: $73.00 (includes GST)

Paperback package 544

21%Off Retail Price

You save: $19.00

CLEARANCE Item - Special discount -limited stock
_____________________
N.Sydney : In Stock

Retail Price: $92.00

Publisher: MORGAN-KAUFMANN,01.09.09

Category: Level:

ISBN: 0123750784
ISBN13: 9780123750785

Add to Shopping Cart

Key Features

- Expert instruction from a variety of pace-setting computer graphics researchers.
- Provides in-depth coverage of established and emerging animation algorithms.
- For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
- A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Description

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Readership

This book is intended primarily for Computer graphic (CG) artists including animators, graphics designers and programmers, game developers, and technical directors as well as professionals in digital design and visualization, and visual effects artists in the entertainment industry, including interactive gaming and production houses (e.g., computer graphics companies such as Pixar, PDI, Dreamworks).
Contents

Part I: Introduction to Computer Animation

1. Introduction 2. Technical Background

Part II: Motion Capture Techniques

3. Motion Capture Primer 4. The Motion Data 5. Setting Up Your Character

Part III: Animating Substances

6. Animating Facial Features 7. Animating Solid Spaces 8. Animating Fluids and Gases 9. Animating Biology

Part IV: Other Methods

10. Point-Based Animation 11. X3D Event Animation and Interpolation

Part V: Animating with MEL for MAYA

12. Maya Under the Hood 13. MEL Animation 14. The Basics of MEL Commands 15. Examples Using MEL with Solid Body Dynamics 16. Examples Using MEL in Character Rigging
Author Information

By Rick Parent, Professor of Computer Science and Engineering, Ohio State University