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Complete Idiot's Guide to Visual Basic .NET

by: Clayton Walnum

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On-line Price: TBAPaperbackpackage, 408

Retail Price: TBA

Publisher: ALPHA,January 2002

Category: VB.NET Level: B/I

ISBN: 0028642317
ISBN13: 9780028642314

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Author Bio

      Award-winning author Clayton Walnum started programming computers in 1982, when he traded in an IBM Selectric typewriter to buy an Atari 400 computer (16K of RAM!). Clay soon learned to combine his interest in writing with his newly acquired programming skills and started selling programs and articles to computer magazines. In 1985, ANALOG Computing, a nationally distributed computer magazine, hired him as a technical editor, and before leaving the magazine business in 1989 to become a freelance writer, Clay had worked his way up to executive editor. He has since acquired a degree in computer science and has written more than 40 books (translated into many languages) covering everything from computer gaming to 3D graphics programming. He's also written hundreds of magazine articles and software reviews as well as countless programs. His recent books include The Complete Idiot's Guide to Visual Basic 6 and Teach Yourself Game Programming with Visual Basic in 21 Days. Clay's biggest disappointment in life is that he wasn't one of the Beatles. To compensate, he writes and records rock music in his home studio. You can reach Clay on his home page at http://www.claytonwalnum.com or via e-mail at cwalnum@claytonwalnum.com.


Table of Contents


      1. A Basic Introduction to Programming.

  The Surprising Secret. Why Learn to Program? What's a Computer Program? Programming Languages. The Programming Process. Is Programming Easy?

      2. Cranking Up Visual Basic .NET.

  Starting Visual Basic .NET. Starting and Loading Projects. Introducing the Parts of the Visual Basic .NET Window.

      3. Creating Your First Project.

  Creating a Program ... in a Nutshell. Step 1: Creating the User Interface. Step 2: Adding the Program Source Code. Step 3: Creating Your Program's Executable File.


      4. Variables and I/O: Programming Secrets.

  Computer Programs and I/O. Introducing Variables. Labeling Your Text Boxes. Having Fun with Input and Output.

      5. Crunching Numbers: It's Easier Than You Think.

  Looking at Variables Mathematically. Venturing Beyond Addition. Knowing Your Order of Operations. Using Data Types. Mixing Data Types.

      6. Strings: A Frank Textual Discussion.

  Joining Strings. Determining the Length of a String. Extracting a Substring. Finding Substrings. Changing Case. Converting Numbers to Strings.

      7. If, Else, and ElseIf: Decisions, Decisions, Decisions.

  Understanding Program Flow and Branching. Introducing the If...Then Statement. Using Relational Operators. Using Logical Operators. Revisting the Infamous GoTo.

      8. Select Case: Another Way to Decide.

  Introducing the Select Case Statement. Digging Into the Select Case Statement. Digging Even Deeper. Ranges and the Select Case Statement.

      9. Looping with For...Next: Counting the Computer Way.

  Introducing the For...Next Loop. Adding the Step Clause. Using Variables in Loops.

      10. Looping with Do, While, and Until.

  Introducing the Do While Loop. The Do Until Loop. The Do...Loop While Loop. The Do...Loop Until Loop.

      11. Arrays: Tricky Problems with Clever Solutions.

  Introducing Arrays. Using a Variable As a Subscript. Working with String Arrays.

      12. File Handling: The Ol' Data I/O Shuffle.

  Three Steps to Access a File. Trying It Out. Loading Data from a File. Appending Data to a File.

      13. User-Defined Data Types: Data Your Way!

  Declaring a Structure. Declaring a Variable from a Structure. The Real Advantage. Using Structures Inside Structures. Accessing Structures. Passing Structures As Arguments.

      14. Procedures and Functions: Breaking Things Down.

  The Top-Down Approach to Programming. Using Procedures. Introducing Variable Scope. Using Functions.

      15. Printing: Your Own Edition of Hard Copy.

  Introducing the PrintDocument Control. Printing Multiple Pages. Positioning Text.

      16. Catching Runtime Errors.

  Understanding Runtime Errors. Learning to Catch Exceptions. I Want That Exception! Catching Even More Exceptions. The Example Program.

      17. Mastering the Art of Bug Extermination.

  Debugging Programs. Stepping Through a Program. Watching Variables.


      18. A Place to Put Controls.

  Revisiting the Windows Form. Introducing Form Properties .Using Form Properties. Introducing Form Methods. Adding Form Events.

      19. Controls and Objects: There's a Difference?

  Thinking About Objects. Thinking About Controls.

      20. The Inner Workings of Controls and Objects.

  Introducing Properties. Setting Properties. Introducing Methods. Calling Methods. Introducing Events. Writing Event Handlers.


      21. Modules: A Special Place for Handy Stuff.

  Getting Modular. Reuse Is the Key.

      22. Classes: An Object-Oriented Way of Thinking.

  Looking at Object-Oriented Programming Techniques. Writing a Class. Classes Versus Objects.

      23. Properties, Methods, and Events: A Class's Innards.

  Introducing Properties and Methods. Reading Your Books. The Stuff You Need to Know.

      24. Inheritance: Reproduction the Visual Basic .NET Way.

  The Basics of Inheritance. Inheritance for Real.

      25. Polymorphism: Teaching Objects Special Tricks.

  Getting Polymorphic. Polymorphism on the Loose. A Shape That Actually Does Something. Another Shape That Does Something. Another Branch on the Family Tree. Putting It All to Work.


      26. Button Controls: Clicking Your Way to Success.

  Digging Into Button Controls. Checking Out CheckBox Controls. Tuning Into the RadioButton Controls.

      27. Text Controls: Computers and the English Language.

  Introducing Label Controls. Using TextBox Controls.

      28. List Controls: It's the User's Choice.

  Introducing ListBox Controls. Introducing ComboBox Controls.

      29. Scrolling Controls: Getting from Here to There.

  Using Scroll Bar Controls. Creating a Sample Program.

      30. The Timer Control: Tick, Tick, Tick ...

  Using the Timer Control. Digging Into the TimerTest Program. Working with Multiple Timer Events. Digging Into the TimerTest2 Program.

      31. Message Boxes: Your Program Speaks Out.

  Introducing the Message Box. Putting It All Together.

      32. Menus: Great Selections at a Great Price.

  Introducing Menu Bars. Using the Visual Basic .NET MainMenu Control. Responding to Menu Commands


Appendix A. Installing Visual Studio .NET. Appendix B. Speak Like a Geek.