Home   FAQs   New Arrivals   Specials   Pricing & Shipping   Location   Corporate Services   Why Choose Bookware?  
 Search:   
Call our store: 9955 5567 (from within Sydney) or 1800 734 567 (from outside Sydney)
 View Cart   Check Out   
 
Browse by Subject
 TAFE Accounting
 TAFE I.T./Computing
 TAFE - Other
I.T
 .NET
 Windows 8
 Adobe CS6
 Cisco
 CCNA 2012
 CCNP 2012
 Java
 VB
 ASP
 Web Design
 E-Commerce
 Project Management
 ITIL
 Macintosh
 Mobile Devices
 Linux
 Windows Server 2012
 SQL Server 2012
 SAP
Certification
 MCITP
 MCTS
Economics and Business
 Accounting
 Business Information Systems
 Economics
 Finance
 Management
 Marketing
 TAX
 Human Resources
Academic
 Law
 Nursing
 Medical
 Psychology
 Engineering

Learn VB.NET Through Game Programming

by: Matthew Tagliaferra

Notify me when in stock

On-line Price: TBAPaperbackpackage, 408

Retail Price: TBA

Publisher: APRESS,2003/08/30

Category: VB.NET Level:

ISBN: 1590591143
ISBN13: 9781590591147

Add to Shopping Cart

Teaches object-oriented programming quickly and easily!

Game examples make for fun learning!

Shows both the wrong way and the right way through an intuitive and innovative approach to learning

Written in a peer-to-peer language, easily accessible to young coders

Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming! is a self-paced learning title designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy to understand book provides readers with peer-level language, while it illustrates concepts with definitive and intuitive game programming examples.


          Author Information


  matthew tagliaferri - matthew tagliaferri has been writing software since 1982. He has written three previous computer programming titles including Visual Basic .NET Codemaster's Library(Sybex, 2002), The Quake Level Design Handbook(Sybex, 1997), The Duke Nukem 3D Level Design Handbook(Duke Nukem Games) (Sybex, 1996). tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular level editing program for the game Quake.


  Chapter 1: Developing Your First Game

Chapter 2: Writing Your First Game, Again

Chapter 3: Understanding Object-Oriented Programming from the Start

Chapter 4: More OOPing Around

Chapter 5: Understanding Polymorphism

Chapter 6: Using Polymorphism via Interfaces

Chapter 7: Creating Multiplayer Games

Chapter 8: Using DirectX

Chapter 9 Learning Other Object-Oriented Programming Topics

Appendix A: The Basics of Visual Basic

Appendix B: Using POV-RAY and Moray

Appendix C: Using the BMPStitch Utility