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Sams Teach Yourself Android Application Development in 24 Hours

by: Darcey Lauren & Conder Shane

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On-line Price: $35.96 (includes GST)

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Retail Price: $44.95

Publisher: SAMS,22.07.10

Category: Android Level:

ISBN: 0321673352
ISBN13: 9780321673350

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Features and Benefits


    top


The first clear, easy, step-by-step tutorial for every developer who wants to write software for today's hot new Android phones!


# The hands-on introduction to Android programming for everyone with basic Java experience: introduces the development environment and teaches every essential concept with carefully-explained code
# Covers everything from user interfaces to location-based and social networking features
# Combines step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more



Table of Contents

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Introduction


    1

Part I: Android Fundamentals

HOUR 1: Getting Started with Android


    7

Introducing Android


    7

Familiarizing Yourself with Eclipse


    9

Running and Debugging Applications


    17

Summary


    23

Q&A


    23

Workshop


    24

HOUR 2: Mastering the Android Development Tools


    27

Using the Android Documentation


      27

Debugging Applications with DDMS


    29

Working with the Android Emulator


    35

Using Other Android Tools


    38

Summary


    39

Q&A


    40

Workshop


    40

HOUR 3: Building Android Applications


    43

Designing a Typical Android Application


    43

Using the Application Context


    46

Working with Activities


    47

Working with Intents


    51

Working with Dialogs


    53

Logging Application Information


    54

Summary


      55

Q&A


    55

Workshop


    56

HOUR 4: Managing Application Resources


    59

Using Application and System Resources


    59

Working with Simple Resource Values


    63

Working with Drawable Resources


    66

Working with Layouts


    67

Working with Files


    71

Working with Other Types of Resources


    73

Summary


    73

Q&A


    74

Workshop


    75

HOUR 5: Configuring the Android Manifest File


    77

Exploring the Android Manifest File


    77

Configuring Basic Application Settings


    81

Defining Activities


    86

Managing Application Permissions


    88

Managing Other Application Settings


    91

Summary


    91

Q&A


    92

Workshop


    93

HOUR 6: Designing an Application Framework


    95

Designing an Android Trivia Game


    95

Implementing an Application Prototype


    102

Running the Game Prototype


    107

Summary


    109

Q&A


    110

Workshop


      110

Part II: Building an Application Framework

HOUR 7: Implementing an Animated Splash Screen


    113

Designing the Splash Screen


    113

Implementing the Splash Screen Layout


    114

Working with Animation


    119

Summary


    123

Q&A


    124

Workshop


    124

HOUR 8: Implementing the Main Menu Screen


    127

Designing the Main Menu Screen


    127

Implementing the Main Menu Screen Layout


    131

Working with the ListView Control


    134

Working with Other Menu Types


    138

Summary


    141

Q&A


    141

Workshop


    141

HOUR 9: Developing the Help and Scores Screens


    143

Designing the Help Screen


    144

Implementing the Help Screen Layout


    145

Working with Files


    147

Designing the Scores Screen


      149

Implementing the Scores Screen Layout


    151

Designing a Screen with Tabs


    154

Working with XML


    156

Summary


    158

Q&A


    158

Workshop


    159

HOUR 10: Building Forms to Collect User Input


    161

Designing the Settings Screen


    161

Implementing the Settings Screen Layout


    165

Using Common Form Controls


    167

Saving Form Data with SharedPreferences


    175

Summary


    178

Q&A


    178

Workshop


    179

HOUR 11: Using Dialogs to Collect User Input


    181

Working with Activity Dialogs


    181

Using DatePickerDialog


    184

Working with Custom Dialogs


    187

Summary


    194

Q&A


    194

Workshop


    194

HOUR 12: Adding Application Logic


    197

Designing the Game Screen


    197

Implementing the Game Screen Layout


    200

Working with ViewSwitcher Controls


    203

Wiring Up Game Logic


    208

Summary


    214

Q&A


    215

Workshop


    215

Part III: Enhancing Your Application with Powerful Android Features

HOUR 13: Working with Images and the Camera


    217

Designing the Avatar Feature


    217

Adding an Avatar to the Settings Screen Layout


    219

Working with ImageButton Controls


    221

Working with Image Media


    223

Working with Bitmaps


    228

Summary


    230

Q&A


    230

Workshop


    231

HOUR 14: Adding Support for Location-Based Services


    233

Designing the Favorite Place Feature


    233

Implementing the Framework for the Favorite Place Feature


    237

Using Location-Based Services


    240

Using Geocoding Services


    246

Working with Maps


    248

Summary


    251

Q&A


    251

Workshop


    252

HOUR 15: Adding Network Support


    255

Designing Network Applications


    255

Developing Network Applications


    257

Accessing Network Services


    260

Indicating Network Activity with Progress Bars


    262

Running Tasks Asynchronously


    265

Downloading and Displaying Scores


    267

Downloading and Parsing Question Batches


    271

Summary


    274

Q&A


    274

Workshop


    274

HOUR 16: Adding More Network Support


    277

Determining Data to Send to the Server


    277

Accessing Phone Status Information


    278

Uploading Data to a Remote Application Server


    281

Summary


    289

Q&A


    289

Workshop


    289

HOUR 17: Adding Social Features


    291

Enhancing Your Application with Social Features


    291

Adding Friend Support to Your Application


    292

Integrating with Social Networking Services


    300

Summary


    302

Q&A


    302

Workshop


    303

HOUR 18: Creating a Home Screen App Widget


    305

Designing an App Widget


    305

Handling App Widget User Events


    313

Working with Widget Background Operations


    314

Summary


    318

Q&A


    318

Workshop


    319

Part IV: Adding Polish to Your Android Application

HOUR 19: Internationalizing Your Application


    321

General Internationalization Principles


    321

How Android Localization Works


    322

Android Internationalization Strategies


    327

Using Localization Utilities


    329

Summary


    330

Q&A


    331

Workshop


    332

HOUR 20: Developing for Different Devices


    333

Configuration Management for Android


    333

Summary


    343

Q&A


    343

Workshop


    344

HOUR 21: Diving Deeper into Android


    347

Exploring More Core Android Features


    347

Designing Advanced User Interfaces


    349

Working with Multimedia


    353

Working with 2D and 3D Graphics


    354

Personalizing Android Devices


    356

Managing and Sharing Data


    358

Accessing Underlying Device Hardware


    362

Summary


    364

Q&A


    364

Workshop


    365

HOUR 22: Testing Android Applications


    367

Testing Best Practices


    367

Maximizing Test Coverage


    371

Summary


    380

Q&A


    380

Workshop


    381

Part V: Publishing Your Application

HOUR 23: Getting Ready to Publish


    383

Understanding the Release Process


    383

Preparing the Release Candidate Build


    385

Testing the Application Release Candidate


    386

Packaging and Signing an Application


    387

Testing the Signed Application Package


    390

Summary


    392

Q&A


    392

Workshop


    393

HOUR 24: Publishing on the Android Market


    395

Selling on the Android Market


    395

Exploring Other Android Publishing Options


    402

Summary


    405

Q&A


    405

Workshop


    406

Part VI: Appendixes

APPENDIX A: Configuring Your Android Development Environment


    409

Development Machine Prerequisites


    409

Installing the Java Development Kit


    410

Installing the Eclipse IDE


    410

Installing the Android SDK


    411

Installing and Configuring the Android Plug-in for Eclipse (ADT)


      412

Upgrading the Android SDK


    413

Configuring Development Hardware for Device Debugging


    413

APPENDIX B: Eclipse IDE Tips and Tricks


    415

Creating New Classes and Methods


    415

Organizing Imports


    415

Documenting Code


    416

Using Auto-Complete


      416

Editing Code Efficiently


    416

Renaming Almost Anything


    417

Formatting Code


    418

Organizing Code


    418

Fun with Refactoring


    418

Resolving Mysterious Build Errors


    420

Creating Custom Log Filters


    420

Moving Tabs Around


    421

Integrating Source Control


    421

APPENDIX C: Supplementary Materials


    423

Accessing the Publisher's Website


    423

Accessing the Authors' Website


      424

Contacting the Authors


    425

Leveraging Online Android Resources


    425

Index


    427



About the Authors

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Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iPhone, Blackberry, Palm Pre, BREW, and J2ME. With more than two decades of experience in professional software production, Lauren is a recognized authority in enterprise architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in Computer Science from the University of California, Santa Cruz.

She spends her copious free time traveling the world with her geeky mobile-minded husband and is an avid nature photographer. Her work has been published in books and newspapers around the world. In South Africa, she dove with 4-meter-long great white sharks and got stuck between a herd of rampaging hippopotami and an irritated bull elephant. She's been attacked by monkeys in Japan, gotten stuck in a ravine with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d'état in Thailand, geocached her way through the Swiss Alps, drank her way through the beer halls of Germany, slept in the crumbling castles of Europe, and gotten her tongue stuck to an iceberg in Iceland (while being watched by a herd of suspicious wild reindeer).

Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for BREW, J2ME, Palm, Windows Mobile, and Android--some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.

A self-admitted gadget freak, Shane always has the latest phone or laptop. He can often be found fiddling with the latest technologies, such as Amazon Web Services, Android, iPhone, Google App Engine, and other exciting, state-of-the-art technologies that activate the creative part of his brain. He also enjoys traveling the world with his geeky wife, even if she did make him dive with 4-meter-long great white sharks and almost get eaten by a lion in Kenya. He admits that it was his fault they got attacked by monkeys in Japan, that he snickered and whipped out his Android phone to take a picture when Laurie got her tongue stuck to that iceberg in Iceland, and that he still hasn't learned his lesson about writing his own bio.

Other Publications by the Authors

The authors have also published Android Wireless Application Development, part of the Addison-Wesley Developer's Library series, as well as numerous online technical articles for http://developer.com, http://informIT.com, and their own Android blog, http://androidbook.blogspot.com.